Blog
Notes on what I'm building and whatever I'm figuring out.
Relic of Ruin devlog · Part 2
Getting eight direction locomotion to look right
Two days on directional animation. Clips out of phase, a blend space that was the wrong shape, and an experiment flag that had been left on in three scenes.
- Godot
- C#
- Animation
Relic of Ruin devlog · Part 1
Proving the feel before building the game
One month, 36 commits, and one question that had to be answered before anything else was worth building: does slow, manual-facing melee actually feel good in a fixed top-down camera?
- Godot
- C#
- Game design
Three ways to build the same integration service
Layered, hexagonal, and message-driven, built three times over and measured. What each one actually costs and what it buys you.
- Architecture
- .NET
- Diploma
Building this site from scratch
Notes on setting up Astro, Tailwind and GitHub Pages without reaching for a template.
- Astro
- Tailwind
- GitHub Pages
- Cloudflare
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